Wednesday, December 21, 2011
My animation training series
"Animation Fundamentals in Blender"
http://cgcookie.com/blender/2011/12/20/pre-order-animation-fundamentals-v1/
This was some of the hardest work I've ever done...
Trying to do something in under an hour I would normally do in a couple of days, while trying to describe what I'm doing in an understandable way. A real challenge!
Still, I think it turned out alright, I'm really excited about the possibility of getting people into the crazy world of animation!
Tuesday, November 1, 2011
Happy Feet 2
About a month ago I finished up work on Happy Feet 2. I worked in the animation department at Dr. D studios in Sydney for the last 3 months of production (aka "crunch time"). I worked on 13 shots all up, mainly facial animation on motion captured penguin characters, but I was also lucky enough to get to animate some fully keyframed bird flying shots. It was a great experience to work on such a big production and with so many talented people. The movie is being released world wide this month.
http://happyfeettwo.warnerbros.com
Once it is released I will be able to update my showreel with the actual shots I worked on.
http://happyfeettwo.warnerbros.com
Once it is released I will be able to update my showreel with the actual shots I worked on.
Split Second: 2 games, with a difference
Earlier this year I was lucky enough to work on 2 games projects for "A Split Second", the games project produced by Submarine Channel for the Stedelijk Museum in Amsterdam.
The games were designed by contemporary Dutch artists Han Hoogerbrugge and Marcel van Eeden. Each have their own very personal styles and it was quite a challenge to try to reproduce them in a realtime 3d environment.
I modelled, rigged and animated all the characters in Blender, and exported them to the Unity3d game engine, where the very talented Jorrit de Vries integrated them into the games.
For more information check out:
http://www.submarinechannel.com/transmedia/a-split-second/
Sunday, May 1, 2011
Thursday, March 31, 2011
Saturday, March 26, 2011
Biff - Strange Hours
This is an animation test I did as part of my final class at Animation Mentor.
I used the "Biff" rig by Denny Lindberg.
My mentor for this was Sean Sexton.
All up I spent about a week on this and was quite happy with the result.
Oh yeah, the beer rig is, of course, the classic one from Jeremy Davidson.
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