Tuesday, November 1, 2011

Split Second: 2 games, with a difference

Earlier this year I was lucky enough to work on 2 games projects for "A Split Second", the games project produced by Submarine Channel for the Stedelijk Museum in Amsterdam.
The games were designed by contemporary Dutch artists Han Hoogerbrugge and Marcel van Eeden. Each have their own very personal styles and it was quite a challenge to try to reproduce them in a realtime 3d environment.

I modelled, rigged and animated all the characters in Blender, and exported them to the Unity3d game engine, where the very talented Jorrit de Vries integrated them into the games.

For more information check out:

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